The text discusses principles of light, shadow, and rendering in drawing. It advises on balancing shadows and lights to create harmonious and natural effects, highlighting the importance of correctly shaping the head, hands, and feet. It warns against emphasizing muscles too much, a common mistake among young artists, which may only showcase their anatomy knowledge rather than enhance their drawing skill.
Principles
...enough to produce some sensation. Generally, the main groups of light are always supported by the most vigorous cast shadows. These observations can be made on several figures grouped together in the prints and vignettes of this collection, which follow the examples of academic figures we provide.
Finally, you will complete your figure by giving the shadows all the strength you see in the model, while ensuring to soften them on the light side with half-tones, so they do not cut sharply. Strengthen the shadows in areas not receiving reflections. Manage the contours on the light side and give more firmness to those deprived of it. You should also compare all the parts against each other to correctly place the most vigorous lights and touches, making those that come forward and those that recede felt. By this means, you will achieve harmony and the effect of nature in your design. Pay particular attention to finishing the head, hands, and feet with care; these well-defined parts add much grace to a figure and are often used to judge the draftsman’s skill.
Be careful that your understanding of anatomy does not lead you to overly emphasize the muscles, which is a common mistake among young artists. They believe it gives their figures a more masculine and vigorous character, but they are mistaken; at most, they only demonstrate their knowledge of anatomy.
Translation Notes
"Dessein" is translated as "design," referring to the composition or drawing of the artwork. "Mufcles" is translated as "muscles," and "demi-teintes" is translated as "half-tones," which are transitional tones used to soften shadows.